Fallout PnP





Ammunition
The following list of ammo is a reference for weapons that use the Guns skill.

# Ammo Ammo Type Armor Class AC Damage Resistancec DR Damage Damage Value Value
1.223 AP-1501d6 [Ignores DT]20
2.223 FMJ0-101d1020
3.22LR001d63
4.308-15-201d108
5.357 Magnum-10-101d63
6.38 Caliber001d610
7.44 Magnum AP-1001d6 [Ignores DT]12
8.44 Magnum JHP0-101d810
9.45 Caliber0-51d63
10.45-70 Gov't0-101d810
11.50 DU-30-501d816
12.50 MG-10-201d610
13.50 MG AP-20-101d4 [Ignores DT]10
14.50 MG Incendiary-10-101d4 [Fire Damage]10
1510mm AP-1001d4 [Ignores DT]17
1610mm JHP0-101d615
1712 Gauge Beanbag001d4 [Non-Lethal]5
1812 Gauge Buck001d108
1912 Gauge EMP002d20 [Non-Organic]25
2012 Gauge Incendiary-1001d8 [Fire Damage]12
2112 Gauge Slug001d88
2212.7mm JHP0-101d84
2314mm AP-20201d8 [Ignores DT]60
2414mm JHP0-201d1050
2520 Gauge Buck001d84
2620 Gauge EMP003d12 [Non-Organic]20
2720 Gauge Slug001d64
284.7mm Caseless-10-101d1050
295.56mm0-201d812
305mm001d810
317.62mm001d106
327.65mm001d86
339mm AP-1001d4 [Ignores DT]12
349mm Ball0-101d615
359mm JHP0-101d610
36Arrow001d41
37BBs001d4 [Non-Lethal]1
38Bolt001d61
39Dart001d4 [Non-Lethal]1

Legend

# Armor Class AC Damage Resistancec DR Damage Damage Value Value
ID Certain ammo will reduce the target's Armor Class either because it is armor piercing (AP), or high velocity. The projectile is therefore more likely to hit its mark. Rounds that are jacketed hollow points (JHP), as well as others, will reduce the target's Damage Resistance upon impact. Ammunition specifies the dice used when determining damage by use of the Guns skill. Additional effects may apply before or after damage is determined. This is the value in Caps (FOC).
[Ignores DT]
Usually armor piercing (AP) ammo, the target's Damage Threshold will be completely ignored and no damage subtracted. Skip DT altogether and move onto calculating Damage Resistance.
[Fire Damage]
A post-impact implication, treat this as you would fire damage. The spread is contained, consistent with small arms fire, and is meant to debuff the target specifically.
[Non-Lethal]
This is to be understood as "less than lethal". While not typically inducing death, a targeted shot by a skilled individual may be lethal. Accidents might also occur.
[Non-Organic]
Any weapon or ammo associated with Pulse or EMP is limited to non-biological entities only. This effect can be applied to any mechanical or electronic device, regardless of perceived intelligence, if any. Though damage to organic targets may result, it is minimal and non-lethal.
[Toxic Lace]
For certain ammunition types, lacing the projectile with poison is an option. For most Guns, however, their delicate mechanisms can become jammed. Non-lethal weapons that are laced can be lethal in long-term situations. Feces and advanced poisons can be used to cause amputation or even death.

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